
Building Leyborn’s World: Tree Placement and Procedural Resources
What We Did
- Forests come alive: Trees now generate procedurally across the map, giving each world its own natural feel.
- Laying the groundwork: Built the framework that will also support bushes, rocks, and other natural elements in future updates.
- Growth & yield foundation: Trees now carry the data needed for future systems like regrowth, resource yields, and harvesting.
- Smarter world grid: Improved how the map tracks positions, setting the stage for more precise interactions with resources later.
Why It Matters
- A living world: Leyborn’s regions no longer feel empty with trees bringing shape and atmosphere to the land.
- Gameplay backbone: Natural resources are critical for citizen gathering, crafting, and construction.
- Organic variation: Procedural placement ensures forests feel authentic while scaling smoothly as maps grow larger.
- Future-ready: The same system that powers trees will expand to support all natural features and biome logic.
Next Steps
With trees in place, the focus shifts to interaction and expanding resource diversity:
- Introduce multiple growth stages (saplings, mature trees, felled stumps).
- Connect harvesting so citizens can chop, gather, and carry resources.
- Add procedural placement for bushes, rocks, and biome-specific vegetation.
This is the first step in turning Leyborn’s regions from static maps into dynamic ecosystems. Forests mark the beginning. Soon the entire world will regrow, evolve, and respond to the player.