Building Leyborn Idle: Inventory System Complete
What We Did
The Inventory System is live completing one of the biggest foundational systems in Leyborn Idle.
Items now flow through a unified interface with filters, favorites, sorting, and detailed views.
It’s built for scale, designed for clarity, and ready for the next stage of the player experience.
This post marks the milestone.
Over the next few updates, we’ll dive into the details covering the system logic, UI framework, and how item details and tabs tie together.
Why It Matters
- Core loop integration: Every gathered or crafted item now lives in one dynamic inventory system.
- Performance and scalability: Built with pooled elements and live event updates for smooth handling of thousands of items.
- Structured foundation: This architecture supports crafting materials, gear management, and future equipment loadouts.
- Consistency: Unified UI patterns align across all skills and systems.
Next Steps
In upcoming posts, we’ll look deeper at:
- The Inventory Logic behind stacking, saving, and live updates.
- The UI and Filtering System that powers sorting and search.
- The Item Details and Tab System that gives structure and personalization.