Change of Direction: Leyborn Idle
What We Did
We’re shifting gears. Leyborn’s development is pivoting into Leyborn Idle, a focused idle experience built on the same core systems that will eventually power the larger Leyborn world.
The idea is simple: build once, reuse as much as we can.
By constructing the data models, crafting systems, and progression layers inside an idle framework, we can stress-test the architecture that the full fantasy colony simulator will one day rely on.
Systems like crafting, resources, stats, equipment, and data handling all translate directly. The idle format should speed up development times and ultimately let me build better systems into the future.
Why It Matters
- Focused iteration: Faster feedback loops for balancing and tuning systems.
- Shared architecture: Every definition, recipe, and stat model built here ports directly to Leyborn’s larger world.
- Lower overhead, higher output: Development stays focused on scalability and data integrity without the heavy lift of full world simulation.
It’s a smarter way to build. Instead of prototyping in a vacuum, I’m creating a playable, standalone experience that will fuel long-term development and quality.
Next Steps
- Finalize crafting, smelting, and resource loops for a complete idle gameplay cycle.
- Expand equipment and stat definitions for item progression.
Leyborn Idle marks the start of a smarter, modular path forward.