Inside Leyborn Idle: Inventory Logic and Core Systems


What We Did

The logic layer behind the Inventory System is built for reliability and performance.
Items stack automatically, changes trigger live events, and the save file stays perfectly in sync.

Every quantity update fires a change event instantly refreshing the UI, capacity bars, and tooltips.
The system also tracks favorites and tab assignments through persistent save data, keeping personalization intact between sessions.

Why It Matters

  • Data integrity: Updates are atomic and event-driven no desyncs or double counts.
  • Performance-ready: Built to handle large inventories with minimal overhead.
  • Extendable: The same event structure will power crafting outputs, loot drops, and auto-loot features later.
  • Persistence: Favorites, filters, and tabs are all stored directly in the player’s save.

Next Steps

Tomorrow’s post will explore how the UI and Filtering System brings this data to life from category filters and sorting to the new search and tab interface.