Inside Leyborn Idle: Zone Grid and Card System


What We Did

Zones now populate dynamically through the Zone Grid and Card System.
Each card displays a zone’s name, icon, level range, and tag color, all pulled directly from data definitions.

When selected, a zone opens its detailed drawer showing monsters, drop tables, and progression metrics.

Why It Matters

  • Dynamic generation: Cards update automatically as new zones are added.
  • Consistent visuals: Every card shares standardized layout and sizing rules.
  • Tag filtering: The top bar lets players filter by region or type, creating a simple but powerful navigation layer.
  • Performance: Optimized pooling and on-demand rebuilds keep the UI responsive even with dozens of zones.

Next Steps

The next post will explore how Drawers handle transitions, detail layers, and combat integration.