Inside Leyborn Idle: Zone Grid and Card System
What We Did
Zones now populate dynamically through the Zone Grid and Card System.
Each card displays a zone’s name, icon, level range, and tag color, all pulled directly from data definitions.
When selected, a zone opens its detailed drawer showing monsters, drop tables, and progression metrics.
Why It Matters
- Dynamic generation: Cards update automatically as new zones are added.
- Consistent visuals: Every card shares standardized layout and sizing rules.
- Tag filtering: The top bar lets players filter by region or type, creating a simple but powerful navigation layer.
- Performance: Optimized pooling and on-demand rebuilds keep the UI responsive even with dozens of zones.
Next Steps
The next post will explore how Drawers handle transitions, detail layers, and combat integration.