Leyborn Idle: Rarity Auras
What We Did
Added rarity auras subtle glows that instantly communicate item or enemy rarity.
Each aura is drawn in real time using a custom GPU shader that outlines sprites without extra passes or texture duplication.
How It Works
Every rare creature and item in the world now carries a soft colored glow that reflects its rarity.
The aura’s brightness and hue shift dynamically from electric blue for uncommon finds, to warm gold for rares, and deep amber for uniques.
It’s a subtle effect, but it adds a sense of weight and excitement.
Why It Matters
- Instant readability: You can now tell rarity at a glance.
- Visual language: The game world feels more alive and readable.
- Performance safe: No instantiations, no render duplication just shader uniforms.
- Reusable: The same component powers item icons, enemy sprites, and UI cards.
Next Steps
Currently working on overhauling our combat simulation for balance and longevity