Leyborn Idle: Rebalancing the Early Game


What Changed

The early game has gone through a full balance pass.

Experience pacing has been smoothed out, enemy difficulty has been normalized, and crafting costs now scale more naturally with item tiers. Gear progression is clearer, and progress feels steady instead of spiky.

XP gained from actions and items has also been tightened up to better reflect effort and reward.

Why It Matters

  • Progress feels smoother from level 1 onward
  • Gear upgrades are meaningful without being grindy
  • Stockpiling resources and XP feels intentional, not accidental

This sets a stable baseline for future content.