Leyborn Idle: Enchanting Foundations


First Look (WIP)

Enchanting is starting to take shape. We’ve built the early view and flow, and it’s focused on clarity, intention, and scale.

Essence is the core resource, and enchant outcomes are weighted to keep the system readable and fair. Crafted gear also uses weighted rolls, so the best items feel earned, not random.

Why It Matters

Enchanting is meant to be late-game depth, not a required early grind. It should feel powerful, deliberate, and worth investing into.

Next Steps

This is still in progress. We’ll keep refining the flow, visuals, and balance without locking any promises too early.