Leyborn Idle: How Combat Feels Now
How It Feels
Combat is more readable and less bursty. You can see what’s happening, react to it, and recover from it.
Blocking and dodging now have new animations that make every hit feel intentional. Auto-eat keeps fights flowing, and recovery after a KO is clear and consistent.
Overall pacing is smoother, and the experience feels fair without being slow.
Why It Matters
The goal is simple: fights should feel good to play. This pass makes combat steadier, more understandable, and easier to trust.