Leyborn Idle: Items, Inventory & Deconstruction


What We Did

Items are now persistent and unique. Equipment instances make each roll feel real, and groupings keep duplicates easy to manage.

The inventory has been redesigned to support scale:

  • Pagination for long lists
  • Essence slots for a new resource layer
  • Clearer item grouping and browsing

Deconstruction is now a full system:

  • Manual deconstruction for precise control
  • Auto-deconstruction for smithing to keep your flow clean
  • A clearer item path from crafting -> sorting -> salvaging

Why It Matters

This is the backbone of long-term play. Items now carry weight, and the inventory supports that without becoming a mess.

Next Steps

We’re continuing to refine the layout and polish the flow so the system feels effortless to use.