Archive

Posts from October 2025

  • Building Leyborn Idle: Equipment Loadouts and Gear Management

    What We Did The Equipment System is complete. You can now equip and unequip items across all slots. Weapons, armor, tools all with persistence and stat updates handled automatically....

  • Inside Leyborn Idle: Character Stats Panel

    What We Did The Stats Panel is now functional and fully live. It displays all major attributes from base vitality and strength to damage ranges, accuracy, crits, and resistances. Updating...

  • Building Leyborn Idle: Character View

    What We Did The Character View is here. The central hub for everything you wear, wield, and improve. It features two tabs: - Stats: Live data from your player snapshot. - Equipment:...

  • Leyborn Idle: Button Design Overhaul

    What We Did We’ve redesigned all buttons across Leyborn Idle for better feedback and visual clarity. Each button now has a subtle press animation, refined edge lighting, and color depth that...

  • Sneak Peek: Combat and Subzones

    Sneak Peek Here’s a first look at Combat Zones and the new Subzone detail drawer. Each area shows level ranges, average stats, drop types, and mastery progress. You can preview enemies,...

  • Inside Leyborn Idle: Item Details and Tabs

    What We Did The final piece of the Inventory System is the Details and Tabs interface. Selecting any item opens a detailed panel with its icon, rarity, quantity, and future-use actions like...

  • Building Leyborn Idle: Inventory UI and Filtering System

    What We Did We’ve introduced a complete inventory interface built for clarity and control. Players can filter by item type, mark favorites, and search by name or tag. Tabs provide manual...

  • Inside Leyborn Idle: Inventory Logic and Core Systems

    What We Did The logic layer behind the Inventory System is built for reliability and performance. Items stack automatically, changes trigger live events, and the save file stays perfectly in...

  • Building Leyborn Idle: Inventory System Complete

    What We Did The Inventory System is live completing one of the biggest foundational systems in Leyborn Idle. Items now flow through a unified interface with filters, favorites, sorting, and...

  • Building Leyborn Idle: Smithing View

    What We Did The Smithing View is now live closing the loop between gathering, refining, and crafting. Players can take the bars produced from Smelting and forge them into weapons, armor, and...

  • Building Leyborn Idle: Smelting View

    What We Did We’ve implemented the Smelting View. The first step in the production pipeline connecting gathering and crafting. Players can now take ores mined from the world and refine them into...

  • Balancing Leyborn Idle: Mining Tier Curve

    What We Did Mining now operates on a tier-based curve that dynamically adjusts action time based on the relationship between the tool and the resource. - When tool and ore tiers match, the...

  • Building Leyborn Idle: Modifier System and UI Refactor

    What We Did We overhauled the stat modifier framework and rebuilt the skill UI structure from the ground up. Modifiers like Action Speed, Tool Power, Bonus Yield, and Proficiency Gain Rate now...

  • Inside Leyborn Idle: XP and Mastery Systems

    What We Did Experience now flows through a unified system that handles both skill XP and individual mastery. Each skill tracks its overall level, while every item or node related to that skill...

  • Building Leyborn Idle: Progression and System Overhaul

    What We Did This update brings Leyborn Idle into its next stage: a complete progression framework. We implemented global XP scaling, mastery tracking per Definition, a new stat modifier model,...

  • Building Leyborn Idle: XP and Item Toasts

    What We Did Added animated toast notifications for XP and item gains, giving the player clear, satisfying feedback with every successful action. When a resource is gathered or experience is...

  • Building Leyborn Idle: First Base Asset Set

    What We Did This week I finished drawing the first complete set of base item icons for Leyborn Idle. These serve as the visual foundation for all future equipment, materials, and tools. The...

  • Change of Direction: Leyborn Idle

    What We Did We’re shifting gears. Leyborn’s development is pivoting into Leyborn Idle, a focused idle experience built on the same core systems that will eventually power the larger Leyborn world....